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targets limbs. Your non-automatic rifles now do +10% damage. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. Gain 30 Damage and Energy Resistance while not wearing Power Armor. Every fifty levels, you can choose a legendary perk from twenty-six new perk cards. Falling below 30% health will automatically use a Stimpak, once every 20s. In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor. V.A.T.S. You are 50% harder to detect while sneaking. Chance your weapon will repair itself even more when hitting an enemy. Your rifles have 20% more range and even more accuracy when sighted. Your rifles and pistols ignore 36% armor and have a 9% chance to stagger. 80% chance to find extra first aid Chems when you "Search" a chem container. Your non-explosive heavy guns now do +15% damage. V.A.T.S. Your rifle attacks have a 15% chance of crippling a limb. There's no chance you'll get addicted to alcohol. Perks are gained and kept via a "Perk Card" system: cards that you can equip depends on how many points you have allocated to a SPECIAL Stat and how many points the specific card costs to equip. Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb. The best part is that you can unequip any perk card if you want to use different ones . Gain a total of +15 to your maximum Health. Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Each hit in V.A.T.S. Our goal is not to control the prices, but to prevent people from scripping godrolls they could get paid nicely for. Your non-automatic pistols now do +15% damage. You are 75% harder to detect while sneaking. Make your target receive 7% more damage for 10 seconds after you attack. Your bows and crossbows ignore 24% armor and have a 6% chance to stagger. While below 35% health, gain a 45% chance to avoid damage. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately. However, both SPECIAL and perks have changed quite a bit. If the player enters Nuclear Winter with their Adventure/Survival mode character, they will retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them. To do so, you need 3 times more points in Charisma than the perk's cost. Cards of higher rank are created by combining two identical cards of lower rank. (No Power Armor). (No Power Armor). A player with 4 Endurance would be able to equip a maximum of four … Positive mutation effects are 25% stronger if teammates are mutated too. Hunger and thirst grow 60% more slowly at night. Your melee sneak attacks do 3x normal damage. The player character has the ability to pick only seven perk cards for a round of Nuclear Winter. The Legendary Run, Fallout 76’s fourth major update, continued with improving the game for the better. At each level-up, players can choose 1 SPECIAL attribute to increase as well as a new perk card (use navigation buttons to filter, by SPECIAL type, through unused perk cards). Critical Hits now only consume 85% of your critical meter. Last edited by Darkrayne ; Sep 21 @ 4:18pm (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. To unlock every perk and maximize them, one must reach at least level 543. Gain +8% (max 48%) damage for 30s per kill. Obtain more components when you scrap weapons and armor. Chance your equipped armor will repair itself even more when struck. You take no radiation from eating or drinking. but you have limited specials. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. The weight of all junk items is reduced by 50%. 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